Cray-cray USA

The Texas safehouse and USS Abraham Lincoln
aka Aimi goes on a FUK SHIT UP SPREE

The group arrives at the Texas safehouse, finding it pretty much abandoned and out of power. They scour the house, which is empty, and then open up the bunker, finding Tarion inside. There are no traces of the others who used to be at the camp, and the bunker’s pretty much out of power too. Tarion agrees to come with and brings her laptop.

They head back to the airport, to start looking for fuel so they can go back home. They find evidence of a battle going down, with the US air force as the losing side. Richard gets himself a Browning M2 machine gun and mounts it to his Hummer, because LAND OF THE FREE and stuff. However, they also find two trucks, one with a few nuclear (sic!) robots and one with an active radar station and targeting system. They find a second air force settlement, with a full mechanized defense plattoon, four APCs, two light and two (missing) heavy tanks. Aimi recalls seeing one of the tanks as a wreck outside, so they go on a mission to find the second one. They do, it’s out on a landing strip with a pierced side but otherwise functional.

The group decides to check the second airport in Houston, since the first one didn’t have any fuel. They move out, and begin poking around in shit. Aimi finds a crashed plane, digs around in it, and find the black box. She views the security cam footage, showing what looks like a flight stewardess going full zombie in first class moments before the crash. Aimi is intrigued, so she goes to the flight control tower to find out more.

She digs up records while the others gather on her and get the story from the black box. While they do, Callum spots a fuel truck and brings Richard to fill it up with kerosene from the other planes standing around. Peter stays with Aimi for plot reasons, while she grabs info about the flight. She finds a power panel and gets power rolling to the control tower to pull some shit from the computer, and unveils some radio communication between both airports, the air force, and the aircraft carrier USS Abraham Lincoln. She also discovers the plane was shot down, it didn’t just crash.

Since the fuel truck is full, the group heads back to the George Bush airport to fuel up their plane and deal with stuff there, and Aimi decides to keep pursuing this plane thing, and see if the other control tower has better logs.

Turns out, it does, and it appears there was a fight between the air force at George Bush and the civillian flight control at the other airport regarding if the flight should be stopped. The air force didn’t get their way, and requested the USS Abraham Lincoln to fire on the plane with their cannon. They scored a hit, and that brought the plane down.

Aimi is mad. Really mad. So she grabs the longwave and is about to haul the ship on Navy Red. Nata stops her, telling her to get away from the airport since as soon as she’s transmitting, she’ll be revealing her position, and an aircraft carrier is perfectly capable of killing anything it can talk to. Aimi agrees, grabs the radio, and goes for a bike ride.

She starts transmitting through Navy Red, holding a fiery speak over the radio, outing pretty much anything and everything about the incident. Then, USS Abraham Lincoln replies.

The conversation is fiery, at best, and Aimi convinces the ship to fire into the horde to show they’re capable. The ship does, so Aimi keeps flaming the captain, calling him Mr. Pussylips and demanding an answer to why the plane was shot down. She manages to bring the convo to a halt without getting tomahawked in the face, and the group assemble back at the airport where they pack up their shit and leave while they figure out their next step somewhere away from where Abraham Lincoln might be able to fire at them.

Back to the US
With a bang

The group find themselves aboard a helicopter headed north, and within a moment they reach Arlanda airport. They can clearly see a camp with moving people around there, so they set down at the far side of Terminal 5, and move out to make contact with the camp.

They’re greeted by Erik Hamilton, the local camp leader, and learn Arlanda airport was quarantined and part of it aquired by the military right before things went far south with the zombies. Hamilton is friendly, show the group around, offer them to trade at the local store unit and also provides a pilot and plane in exchange for information about the world as the group travels. The pilot conveniently shows to be Peter Svensson, a local private Aimi happened to grab by the collar as she walked by during one of her shenanigans.

The group assemble, load up an Airbus A300 Beluga with their shit, and start off on their next adventure.

After a quick 16-hour flight, they touch down Houston airport. Aimi, Callum and Flip are set down by parachute to clear the landing strip for the plane, and they manage to do o nicely. As they unload the Airbus, Aimi spots another plane in the sky, which shows to be a Harrier, a type of plane commonly found onboard aircraft carriers. As the group goes on with their shit, a whole set of planes pass by in the sky, showing off some colorful smoke in the colors of the US flag. Nata does a “ping” on the tank radar, and the group continue their ride towards Kireyevski’s Texas safehouse and Tarion, eager to find out more about the potential aircraft carrier.

Submarine says hello [Discord]

Aimi wakes up, brings Charlie to go feeding. Charlie is happy. They find a zombie, and Charlie plays with it a little, ripping an arm off, just being playful with its prey. As Aimi updates the camp over radio, a funny misunderstanding surfaces, and Callum thinks the camp is being overrun by zombies. He tells Raven, who arms up being the cool kid… ahem… YOUNG ADULT she is. And they move out, without the radio. Aimi gets Richard to try and stop them, but it’s not very successful. So Richard goes to have breakfast with Barbapappa, which is a sensible response.

Callum and Raven have an epic standoff with one zombie at the gate, after which the situation gets under control and the group assemble. They head for the harbor, meeting up with Flip and Arsenei who are standing guard with the light tank, awaiting the submarine. To get time going, Aimi, Richard and Charlie scan the surrounding and come across a car importer. They find the keys for all cars, and proceed to scan the gigantic parking lot for working keys. Aimi gets herself a Porsche, Richard gets himself a blue Hummer H1.

The submarine surfaces, and the landing crew emerge. The submarine’s captain comes out, presents himself as Captain Magnusson. They drive him back to camp with a small escort team.

They exchange status updates with Cpt Magnusson, tell him about Frankfurt, and he tells them there was a healthy camp north of Stockholm that they visited about one and a half months ago that might have a pilot. The group decides to take the gamble and split in two, with Aimi, Richard, Callum, Charlie and possibly Raven going for Stockholm by helicopter, while Nata, Ivan, Flip and Arsenei take the slower land route. The helicopter is expected to reach Stockholm 2-3 days before the tank crew.

Airport check-out and night time drunkies

After a long night of heavy drinking, Aimi wakes up, in like the best mood EVER. It’s still dark outside, so she decides to do the only sensible thing: adventures. So she wakes up Callum, calls for Richard, and do what most drunk people do every day: goes on a quick bike ride to fetch a helicopter. The night/morning does not end in disaster though, and Richard and Callum manage to get Aimi back to the camp in one piece.

The second wake-up call is from Flip, to assemble the group and review their situation. Four options are presented:

  • Stay in camp, help Åke out
  • Go north, to the Umeå safe house
  • Go west, to the US to fetch Tarion
  • Go east, trace down Manily

The group decides to at least go on a quest to find an airplane and a pilot, as both US and Manily might require them. As a first step, Aimi flies the newfound helicopter to Ronneby airport. They find a plane, twin-engine turboprop small aircraft, and an abandoned airport filled with dead and bodies. On the way home, they make contact with the swedish Gotland-class submarine HMU Gotland, which says it’ll be coming to pay Malmö a visit. The group flies home to report, and make up new plans…

The ounderground facility at Kalk AB
There's a lab under Malmö that nobody knows about

After a slow, comfortable morning routine at Barbapappa’s, the group splits into teams to see if they find any interesting shit in the close vicinity of the camp. Aimi and Charlie hit the highway slaughtering some zombies, Richard and Callum go on a trip to find a basement where they can store some extra zombies for Charlie to eat, and Raven go on a looting spree across the nearby houses.

While digging through the houses, Raven finds herself with three elephant rifles, a fancy shotgun and a few boxes of ammunition in .458 Win mag. She also finds a key, most probably for a vehicle, that she decides to bring, and a pilot or captain’s hat that she decides not to bring. There’s a Porsche key too, most likely for the Porsche standing outside. She decides to go back with her loot, however.

Callum and Richard run into a warehouse they deem good enough to store zombies. Upon opening it they find 30-something living dead, and decide to assemble the group and kill them off. The group assembles, opens up the doors and begin splashing living dead. Upon completion of the kills, they explore the warehouse.

As they do, they run into a stairwell that takes them deep underground, into what’s most definitely a bunker of sorts. Forcing their way in, they discover a huge room, a container of the same type that they found several of at the docks, a backup power plant and a lab. Behind a semi-enclosed door they find a small living complex, probably still in construction. There’s a decontamination area close to a kitchen, several rooms with beds and a common area with a TV, as well as a separate room with purpose unknown. At a small sub-level near the escape stairs, a secondary power generator is found, as well as some bilges and water pumps. The escape stairs open up at a manhole just by the side of the main building.

There’s also a panic button that closes off the main hall, lab and first level of power generation from the rest by shutting hermetically sealed doors on both exits. All in all, a panic lab with a second thought, but still in construction.

In a freeze room in the back of the lab, they find another Jeeves-type creature, frozen solid. Aimi names it Jerome, and brings it with her to thaw in hopes it will be another friend.

They bring Nata and Ivan to the scene, and get info about the partially translated documents from the other containers. It’s basically copies of the same documentation in all of them, and it seems like it all originated from the town of Manily, only it left the town a few days after Nata and Ivan basically leveled the town underground. Nata suspects there might be a submarine bunker or some similar facility that needs to be checked out if they wanna know more about the plague. The computers however might be able to tell them more, but they’re encrypted and Tarion might be needed to open them up.

Nata also tells the group the key Raven found is probably for a helicopter, and the group decides to go back to the harbor to see if they can find it. There’s a helo pad, and a skycrane-type helicopter holding an open container. Quick research shows this is the container Charlie came from. Aimi checks the key, and it fits. She immediately take the helicopter for a spin, using the height to her advantage as she calls out on any feasible radio channel that might be heard in the neighbourhood. She then drops down again, like a nice girl. The helicopter is at around 75% fuel level.

With a sense of accomplishment, the group retires back to camp, still not knowing what they should do next with their newfound clues and inventories.

Exploding a church and exploring a harbor

Revealing the group from last time’s cliffhanger, they approach S:t Peter’s church, Aimi on her bike, the rest in a tank. Aimi spots something moving up top, tries to climb the wall of the church, and when that fails proceeds to throw rocks at the windows. Then, the tank is hit by an RPG, Callum freaks out a lil’ and stops. When the tank is hit again, Flip mangles down part of the church’s wall with the autocannons, and they proceed to move the tank out of the way while Aimi investigates.

As she does, the rest of the group run into the half-zombie-kid Charlie, a smol but many cwute lil’ creature who eats zombies for a living. Callum decides to adopt the child and bring it on adventures.

Aimi manages to get a peaceful-isch entry after a pretty decent amount of shooting, takes a man names Sven hostage, and convince the church people to go away, after gracing Sven with a bullet and giving him morphine. They call Ivan in and he takes out the herders from the church tower, dispersing the horde they’ve been collecting. The group retreats to camp to find a house and take care of Charlie. Not because he/she/it needs it, but because Callum needs to do it. Aimi unravels her dreads for most of the night, Richard go get himself some Barbapappa-action.

The next day, the group responds to an SOS EPRIB signal, and find three people in an ICA east of Malmö, one with a broken femur. Callum sets the break, then a pickup of church people arrive, and Aimi convince them to take care of the men at the ICA. Callum refuses to give up the man with a broken bone though.

As the day is still young, the group proceeds to lead the retrieval of stuffz from the now mostly emptied harbor area, mostly cisterned fuel and containers of stuff. Aimi goes in advance to kill some zombies as the rest prep the caravan of trucks. Åke comes with them.

As they search the containers in the cargo yard, the group comes across a container that contains soon-to-be expired zombie vaccine/serum, a few containers of medical stuffz, and two containers which appear to contain russian portable backup experiment labs. The containers basically mirror each other, except one of them has a dead Jeeves-like creature in it. They recover two laptops and one external hard drive from each of the labs, both sets of stuff identical, and some documentation written in russian that Nata and Callum make a combined effort to make sense of. The group retreats for the night, and while Nata and Callum continue their efforts and Ivan tries to get the laptops connected to Tarion, the others go to either peaceful sleep or spirit-drinking activities.

Exploring the city of Malmö

The group enters the quite swedish camp at south Malmö city, set in the suburban area of Bunkerflostrand. The camp is guarded by the swedish home guard, the ICA is set up as a local barter center, and there’s a bar driven by Bob, named Bar Bob or Barbapappa. Aimi and Richard immediately go to the bar to get Callum drunk, while Raven the Teen Angst surfs around the barter, gets herself a body armor, and follows the group around while they raid an Elgiganten and stock up on batteries and stuff. Aimi gets a video camera, Callum does drunk things, everyone is happy.

Next day, Callum wakes up spooned by Aimi. Richard wakes up spooning Barbapappa. Aimi <3 Callum becomes a running gag although nothing happened according to them both, but Richard and Barbapappa is a dfferent story. The group proceeds to go scout an apparent horde hanging around the harbor north of the city with Callum, Flip, Raven and Richard in a tank and Aimi on her bike. Aimi finds a herder zombie and proceeds to lure it onto the railroad yard where Flip is able to take it out with the tank cannons, with a little help from Richard, mounting the machine gun. They get to a highway bridge to get a view, spot three more herders, and decide to call in Ivan to snipe them out. He agrees, and the group proceeds to clear the area around Saint Petri’s Church to provide a good sniping position.

End of session.

Travel time

The group travels to Sweden, pays a visit to Legoland on the way, and ends up facing a swedish camp at Öresundsbron.

Kidnapping fails SO hard!

As Nata, Arsenei, Ivan and Flip follow a pair of heavily armed pickups to find out what kind of shit they’re up to, the group decides to loot a convenience store to find some medicine, canned food and spirits. Arriving at the scene they are disappointed to find only Absinthe, but soon get even more disappoint as gas grenades drop in on them. Seeking shelter in a back room, the group tries to fend their way out. Being the only one with a gas mask, Aimi has a slight advantage, but it doesn’t help too much when visibility is limited.

The attack is however not as smooth as the kidnappers expect, both due to Aimi’s gas mask and Richard’s surprising resilience against the gas. However, their number superiority shows to be large enough to matter, and the group is captured, thrown in a van, and driven to Frankfurt. They’re locked in a room, and like any healthy kidnap victims, proceed to trash anyhing not made of concrete they can find. Including soundproofing roof tiles, air vents, camera housings and chairs. aimi climbs out through an air vent, gets spotted, and proceed to do a lot of shit-talking with the slightly un-amused guards. Ayame follows, squeezing through the tight air vent to get out of the room, getting shot to death in the process.

Aimi takes a different approach, demanding to talk to Arnold, and then talking to the guards about the horde. One of them catches on, offering to help them get out. Aimi is in, the rest of the group too. They are escorted to a book store at the airport so they can talk to Arnold as Aimi refuse to do it otherwise, their guard does his thing, killing his captain, and Aimi snatches Arnold. Suddenly, the tides are turned. Aimi uses their newfound leverage to get out, taking Arnold with her, contact Nata and the others, and get transport away from Frankfurt. They go to Heidelberg to bury Ayame, and do so in a samurai-isch manner before offering Arnold to Nata, who might or might not be slightly brutal to him, and he does not leave Heidelberg alive.

Speech and Decisions

The group wakes to a morning of bitter melancholy, empty bottles of liquor, and for some a little bit of a hangover. Fire arrows are used, and Nata brings the newcomers up to speed about what has happened with Frankfurt. The group pays a visit to Darmstadt, retrieves the heavy tank from the burnt out Kireyevski factory, and goes to Frankfurt to talk to the peeps. Nata holds the speech, Arnold gives replies, the group proceeds to try and argue with him. It doesn’t go very well, even though they make some really strong points and most definitely manage to stir some chaos.

As the group leaves with mixed feelings about their accomplishments, they decide to set up camp nearby to watch the things unfold. While Nata, Flip and the rest of the militaries deal with that, the PCs pay Cyber a visit.

Cyber is happy to see them, so is Grandma, and even though the supply of cookies is low, they get tea and scones. Cyber also borrows them a drone, fixes glasses to Ayame’s helmet so she doesn’t have to be virtually blind while wearing it, and print them some flyers with photos of the Frankfurt horde. They head back, and fly the drone over the airport to drop some flyers, ensuring the stirring of the pot. The group goes to bed. To be continued…


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